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Friday, December 16, 2011

Good Game Mastering Part XI

Play the scenes.

I can't say it enough.  If you forget everything else then do this one.  Everyone has expectations.  Dragons are tough, demons are nasty, elves are stupid and smell funny - whatever.  play to it and player expectations. 

If they are looking for a fight, give them one. 

If they want to eat croissants and sip tea with their little fingers turned just so, make it so number one.

What Chorazmatt comes crawling out of the storm ripping the skies open over the Misty Seas - make her appearance memorable.

Do it justice.  Build a sense of wonder that lives on after the game ends.  You'll know if you did it right if your players are still talking about it four months later like it just happened.  I've references to games that I played more than 20 years ago that show up in nearly every game.  Things like that become the fabric of playing and seem to infect every new player exposed to them.

Not that I blame them.  Who can resist a silly, stupid or epic tale?

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