Make games to remember. Build suspense and life into each session. Take it as your motto, your credo to live by. I believe it and believe its necessary. In fact, every session my job is to build the potential for one of those games that you'll remember 25 years after the fact, just like it happened yesterday. I've a pocketful that I have had the honor to be a part of as a player and more as a GM where I set the stage to make them come into being. They take work though, just like I've mentioned previously in this Good Game Mastering series. They take investment in your players and I don't mean their characters but the people. Not everyone in your group is going to come to your table able to be a player in this type of game. Its a learned skill, one that takes time to develop and mature.
It also means remembering, making events and actions in game poignant and purposeful. Not every event should be a weighty thing but they should have impact. Especially the characters. Every character in fact. All of them, no matter how silly or trivial their life or death in the game should have an impact on the fabric of your creation. What they do, how they do it should send ripples across your world: reward their derring-do and punish their misdeeds. Don't let them be non-entities; what they do should create consequences that echo long past the shade of the action done.
Do this, make this happen and your players will adore you. Not because your fed their ego but because you did what every living being wants: gave them a little piece of immortality. They left a legacy, something of them that carries on after the dust has settled and the music has called out its last note.
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