Reward your players. I feel ridiculous even covering this point but I've seen it too many times where its forgotten. Remember its not an "you versus them" mentality. Those people sitting around your table come to blow off steam, hang out with friends or just do something beyond mindlessly watching TV or grinding with their character on their favorite MMORPG. It really doesn't matter what their motivation is. If they spend the time, make it worth their while. Not that you should give it away for free: no one respects a whore, whether its in gaming or in life.
When I say reward them, I mean more than tossing them treasure or goodies. Rewarding players means giving back to them something for their efforts. If they come to your games and spend time, reward them by investing your time into the game as well. Don't short change them by blowing off being a GM and not preparing or being ready. Avoid instilling the feeling that everything is mercurial and transient. Getting players attached to your games, feeling and thinking about the game world is one of those wonderful GM habits that spawn awesome games.
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