The world goes on no matter what the players do. The world was kicking and stomping long before the players showed up and its going to keep on doing just that long after they are gone (unless they destroy it, that is). In a nutshell, the world is in motion just as much as the players are and events are spawned out of the actions of the multitude of NPCs you've created as the GM. Things should and must happen independent of and unrelated to the players. Some will affect the players and others will pass them right by. Of course, nothing happens without your say so. You are the GM after all. Still, build in the world a sense of time, activity and energy. Players should hear about other heroes, villains and events that have had nothing to do with them. These events should happen and be solved all without them.
In fact, never give your players an endless quest bucket that never ages. Gaming at the table is not like gaming online. If you don't move timely enough the conflict you are trying to solve may resolve all on its own without you. and should. Have that happen a few times and you'll see players begin to pick and choose and make smarter decisions about what to do and what to let pass by.
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