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Saturday, December 10, 2011

Good Game Mastering Part IV

Be Consistent and even in your game mastering.  Here is where preparation and keeping track of what the players do and what you do in the game world builds the illusion in the player's minds and keeps it there.  If they break down a wall keep it that was until you send someone in the game to build it back.  If Throon are bad asses in your game don't make them pansies in your next one unless some in game occurrence happens to make it so.

Equally don't bounce the superlatives.  Players shouldn't encounter a coterie of demons one night and then be traipsing with goblins the next.  Use balance in your preparation and evenness in your implementation.  Be consistent or stand ready to give the storyline as to what not.

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