Sometimes as GMs we are dishonest in what we say or give to players. When its an outcome you've decided (see previous posts on the topic) then fine but when you are doing it to coddle your players or yourself, its another story.
A GM that never challenges their players or gives into players to save their feelings or to keep them from leaving is failing as a GM.
You've got to put it out there even if it upsets them. Killing their character might be a great intro into an otherworldly or ghost campaign. Lead to something cool or a cinematic revival.
Do yourself and your players a favor and be honest.
Funny you should mention that. I just fudged a fumble result, 98 fumble.. resulting in character death. Just didn't want to see it cut so short via dumb luck. Altered it to self crit instead.
ReplyDeleteLol, guess its just timing then. I was thinking about it and it just hit me that I should post on it.
ReplyDeleteI find myself more forgiving when characters(players) are following a logical sequence and roleplaying well and such. On the other side of the coin I don't think I am going to let bad dice rolls screw up an adventure either. Had the bad guy fumble twice on Teleports during the game. Once landed him in the middle of the party (oops), and the other (to get away from the party) landed him buried in earth.
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