Its funny how you arrange your game sessions to match your players. It really never hits me until I run games for strangers then it smacks me in the face. I've been lucky to draw to me players with a desire to be bold, different and Complex with the characters they play. This has led to me creating equally detail and multi-layered adventures to thank you.
Taking that down a notch always startles when it shouldn't. Its like I forget that not everyone plays at that level. Its okay though. The game easily supports it. Its me that needs the adjustment.
This all came to light when I was putting together a beta group to test s module I had written. I was trying hard to stay within bounds of the module as where my players when we realized hours had elapsed and we hadn't progressed into the module a single bit. Everyone was just having a good time showing off their characters oddities and interesting stories and we completely lost track of why we were there.
It was fun and we got on track but it struck me, nonetheless.
So lesson of the day, I guess to keep such things in mind.
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