Allow for the unexpected. Prepare for it if you will. Which may seem odd say because how can you prepare.for.something that's unexpected?
My answer is easy. You just have to understand what that means. Allowing for the unexpected means letting things you have not planned for and potentially are unprepared for influence your game. Let something wild or unpredictable enter the equation.
It adds spice to life and to your games. Prepare by understanding it can occur and have a process to mitigate or enhance the path it takes.
I love examples. So let me give one.
I have at times put the fate of the fame night in a players hand. Let them drive the bus as they say in today's parlance. Sometimes in part sometimes in full. Whether they pull me to the side or send notes, I let them call the shots. It was eye opening and continues to be whenever I do it.
Another example is when I completely let the players drive game direction, modifying the story on the fly to meet whatever they want. It makes for a twisted strange path and I've yet to have a group that did not prefer a moderating hand.
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