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Sunday, December 30, 2012

Make NPCs people

Just a quick note today.  This is a follow up to some of the good gamemastering tips from earlier.

Spend the time to make NPCs seem like people and not cardboard cut outs.  It makes the game that much more realistic and helps with suspension of reality.

The simplest way to do so is to give the NPC a quirk.  It helps define the NPC to the players.  Still its overused.  After the ninth barkeep that twitches/stutters/is annoying when he talks it gets old.  How about something a little more detailed?

How about the man who always seems cold?  Keeps turning up the heat or wears furs in the summer?  Seems to always have pinkeye or a cough?  Make identifying marks those that only marginally involve the players but is still noticeable and attention getting.

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