A GM should listen to their players. Not obviously, and not in the "I'll hear everything you want to say to me" kind of way either. Listen nonetheless, though. Of course, when I state this I mean to drop some eaves, of course. Players will chat and in that chatting is where you will find some very important things.
Players, given the chance will tell you everything they want to do, their hopes, dreams and desires, for their characters and for them too. You can use it to turn the game and so can they too, if you are not careful. Players who catch on to what you are doing, and yes, they will catch on if they've any sense may seek to abuse it. That is when you play the game of balance -- to make sure the game is turned and moves the direction you want it to go.
Simple advice but important if it fits your game philosophy. Some GMs run a game like a leader runs a military unit: they are in charge and none shall say otherwise. If this is your style, think of the players' chatting as asked for advice: you'll find pearls of wisdom you'll like within it. If you are more involvled with your players then its a welcome sign that will point the way to success.
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