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Thursday, November 10, 2011

Imbroglio

Plotting a good story or session requires some skill.  Preferably a measure of sophistication.  Maybe even with a bit of an overboard, out of control madness even.  Hence the idea of imbroglio: intricate, complicated plots or simple plots with numerous inferences and links.

Imbroglio is like stacking plots.  Its the idea of putting plot after plot after plot in motion in relation to your players.  Its telling players about a cool place they want to go and then adding the fact that a noble family there is politically under siege.  Oh, and that merchants refuse to go there any more since there is a basilisk petrifying everyone.  Oh, and a dandy is looking for one of the players over some imagined slight. And your cat just died.  You just stepped in dog poop.  Then drug it into the hostel you are staying at.  Which pissed off the owner and now she's insisting you clean it up or leave.  Oh, and that girl you slept with last night?   Well, her brothers are at the table across the room.  They've had a few too many beers and they are looking to put a foot up your ass.

Get the point?  Its piling on and making an intricate mess of plotting.  Its a way of building stress and compounding the situation.

I love it.

You should let your players experience it.  Writers use it all the time but its more challenging when you have real people reacting instead of straw ones inside your story.


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