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Friday, November 11, 2011

Chekhov's gun

Chekhov's gun is an apparently irrelevant element is introduced early in the story whose significance becomes clear later in the narrative.


I love these and use them often.  The key point is to track them as you introduce them so you can use them properly later.  If you don't, it becomes moot.  Players miss them.  You miss them and your easter eggs and wondrous delights you have set for them are missed.


Its a point I make to scatter these like candy in every session so I can call them up later.  Players get wise to me after a while but they make beautiful events when you can grown them, especially when you catch them by surprise.

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