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Friday, October 21, 2011

Social Mania as a Plot and Story Element

Social mania.  Ah.  A fun thought.

Like Fads they are blessings in disguise.  Not only can you use them to lead credence to your plotting but they allow you to introduce ideas into a game in a plausible, fun and understandable way.

Think about it.  Social Mania is a contagious, social epidemic that sweep through societies and even world wide if you desire.  They happen periodically too, so you can continually introduce them for plotting.  Remember, social manias massive inundations of enthusiasm, wide spread involvement and society wide adherence to goals.

Aside from easy religious ideas, consider things that have happened in life.  Exercise, for instance was a fad that became a social mania that swept across the country and world.  Likewise, you could say it falls into some easy patterns you could define:

  • Activities (anything you can imagine from eating to running)
  • Social Object (fortunetelling, journeys, crusades, ascetic pursuits, etc.)
  • Social/Racial demographic (dwarves, orcs or slaves, nobles, etc.)
  • Delivery (cars, wagons, horseback, etc.)
  • Relationships (doing things alone, in pairs, networking, as a group or other combinations)
Consider a relatively low-tech, high magic world that is swept with craze to use dress a certain way.  It happened (sans the magic) in the british isles and other places, driven by the wealthy and the royal court.  To be treated seriously you had to conform.

Think of all the awkward and uncomfortable situations that would arise from such a craze.  Then inflict them on your players.

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