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Monday, October 31, 2011

Monomyth

I wanted to spend a little time and talk about the term Monomyth or the Hero's Journey for those more familiar with the term.  I'm going to attach a link here, and yes, I know its the Wikipedia but they really do have a nice article on the topic.  Joseph Cambell's Hero's Journey.

The use of this pattern or monomyth is easy to employ in gaming.  Its structure makes putting together your game sessions and the linkage between them easy.  One aspect you must take into account and control is that your "hero" is not one but many.  This alters the slant a little but not overly much if you remember to apply it to the party as a whole and not any one single individual.  Let the events catapult the party along, using the pattern presented.  Focusing the idea behind this concept on the party eliminates multiple issues and ensure equal player coverage at the game table.

Read the article.  Think about it.  Figure where you can employ its concepts in your game and plot developments.

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