Pages

Random Posts

Loading...

Wednesday, November 2, 2011

Ending On a Nexus

Hmmm, a brief note.  Always end a session at a nexus, or a point in the story where you can allow the next session to move in a different direction if needed.  This means to not end in the middle of any climatic juncture or preferably in the middle of a short arc.  If they are traversing the endless woods, then its probably fine.  If they are robbing a mansion, you probably don't want to end in the middle of the heist on the vault.  It will make continuity in the next session potentially tougher.

Its always better to end at a point of freedom, for you and the players.  That way, you can build in means to handle missing players and time for players to handle the mundane (shopping, re-equipping, training, etc.) if you don't want that to be a focus in the story.

I call them nexus because a nexus is an opening that yawns to many locations and points in time. Literally it allows for anything to happen, which is how you want it to be session to session.

No comments:

Post a Comment